![]() By either using a shield parry or landing one sword strike against most enemies, you can stun them and then proceed to waggle your way to victory. Instead, you can parry its opening attack and then flail away at its prone body until it's vanquished. There is some satisfaction in a battle cleanly won, but going through this elaborate charade is both time consuming and ultimately pointless. Once it recovers from being dazed, the lizalfos charges toward you once again you circle and dodge until it reveals a weakness. The first time you face a lizalfos, you may circle around until you see an opening and then unleash a horizontal strike when it lets its guard down. The most pressing of these problems has to do with the fact that the game doesn't force you to move with precision. In theory, this should open the door to a wealth of exciting possibilities, but in practice, there are enough noticeable issues to keep you from enjoying the sword-swinging fun. Link's sword mirrors your hand movement, so whether you thrust forward or swing horizontally, vertically, or diagonally, you see your actions play out onscreen. It's only when you enter your first combat scenario that things begin to falter. But this is still a well-written story that calls forth a variety of emotions on your quest to free the world from evil. The supporting cast members-made up of an absurdly evil villain and one-note citizens-don't resonate in quite the same way. Zelda is every bit Link's equal, and as the pieces of her own quest slowly come into focus, you appreciate the stirring sacrifice that both of these characters make. When a twister plucks Zelda out of the sky, events are set in motion that only Link has the power to rise up against, but this is not your typical Zelda story. Although Link is his usual mute self, the two have an endearing rapport that makes you hope things work out for these two kids. Zelda and Link spend time together in Skyward Sword where they enjoy the sights of Skyloft, the peaceful city in the clouds they call home. Rather, it's a wake-up note for a boy who relishes sleep above all other activities. However, this is not a plea to rescue her from the clutches of evil. In the opening moments of Skyward Sword, Zelda is seen penning a letter to Link. ![]() Now Playing: Video Review - The Legend of Zelda: Skyward Sword Ultimately, Skyward Sword commits many of the same mistakes that its predecessors have made, but it still provides enough engrossing content to keep you hooked.īy clicking 'enter', you agree to GameSpot's Thankfully, other staples, such as exquisite dungeon design and enticing collectibles, are also present, and the clever storytelling keeps you invested. ![]() Inconsistent controls continually torment poor Link, and the predictable structure does little to distract you from these faults. Unfortunately, the combination is not successful. ![]() What's a gamemaker to do? In the case of Skyward Sword, Nintendo has kept the elements that have hung like an acidic cloud over past iterations while crafting a new control system to keep it from feeling like the same old game. However, changing these aspects would require a complete overhaul of the tried-and-true formula, and it could ruffle the feathers of those who seek familiarity. Chief among these are a predictable structure and fetch quests that force you to trudge through hours of ho-hum content before you reach the good parts. In the 25 years since its inception, the franchise has picked up a few bad habits. Skyward Sword HD has some fantastic dungeons, with the ones involving carrying a stone that creates a time-travel aura being one of the highlights of the game.The Legend of Zelda: Skyward Sword finds itself in an unenviable predicament. The sword fighting is the best in the series, with a feel of control to the combat that is unmatched by the other Legend of Zelda games. Skyward Sword HD is a mixed bag, as it has some of the best action and puzzles in the series, but it also has a lot of bloat. Related: Breath Of The Wild Modder Arrested For Selling Modified Save FilesĪll of the QoL changes aside, Skyward Sword HD is still, at its core, the original game on the Wii. It made sense to include a stamina meter in an open-world game like Breath of the Wild, but in Skyward Sword HD, it only exists to slow the game down, and it should have been one of the first things culled from the experience. The cost for running out of stamina is strict, as Link will slouch his shoulders and stumble around for a few seconds while completely unable to defend himself. One major aspect of the game that hasn't been changed is the stamina meter, which acts as a constant nuisance.
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